Showing posts with label Gesture. Show all posts
Showing posts with label Gesture. Show all posts

April 28, 2022

Anniversary Fruit Plate

Anniversary fruit plate and artisan and sparkling water.

There was also a tray of chocolates and nuts. 

Nice complimentary gesture and classy surprise to come back to.  ;-)

(Credit Photo: Andy Blumenthal)


Share/Save/Bookmark

August 10, 2013

How Apple Is Losing Its Fans

Without a lift, Apple is already (and unfortunately) on the way down.

IDC reports that the recent quarter global smartphone shipments show Android with an almost 80% market share compared to Apple's flimsy 13%.

I've been a diehard Apple fan for years (and I still love them, but...)

Years ago, I converted all my Windows computers and even my old Android phones.

Apple was innovative, sleek, and intuitive to use.

But since Steve Jobs passed, the company has lost its mojo.

Siri was a bust and what else have they done since.

Google is leading the way with Glass for wearable technology.

Apple is disappointing its consumers, and their stock plummet from over $700 to the upper $300s (now in the mid $400's) shows investor sentiment.

Out comes the Samsung Galaxy S4 and I am salivating--the differences from the iPhone 5 make them "almost" not comparable.

Thought I'd wait for Chanukah, but the opportunity came early and so I am now a proud owner.

A couple of days earlier, a young women on the Metro was using the Galaxy and I asked how she liked it--she said she loved it, mentioned the big screen and all the free apps, and then went on to say that her mom also just switched over from the iPhone and loves the Galaxy too.

What is it about the Galaxy?

The larger 5" screen on the Galaxy versus 4"on the iPhone 5 is the first thing you notice--and yes, when it comes to doing email, reading news articles, or watching video, size does matter!

Also, the Galaxy has Corning Gorilla glass and a higher 2.85 resolution and 35.28% higher pixel density--so it is strong and sharp and images really come out looking like a beautiful work of art.

Also with air gesture, you can just wave your hand to navigate pages and not get fingerprints and smudges all over the screen.

The camera is another huge difference: the Galaxy is 13 megapixels compared to only 8 for the iPhone and if you like taking photos that don't look like they came from a smartphone, this is a better way to do it.

In terms of speed, the Galaxy again outperforms the iPhone, it has 2 gigabyte of RAM versus only 1 for the iPhone and its CPU is 2.46 as fast. I was able to transfer my entire iTunes music library in just a couple of minutes.

Finally, battery power is key and the Galaxy has 1.81x what the iPhone has--which basically makes it not necessary to get a heavy and costly Mophie external battery pack for it.

While there are many features I like better on Galaxy s4, the one thing I'd recommend Samsung improve on is the body, which is a cheaper plastic compared to the iPhones aluminum, but once you have a solid case on it, it doesn't really matter for the end user experience.

Overall, Galaxy has out-done the iPhone, and I think the venerable and cash rich Apple, without some major new technology leaps and advances in design is under very real threat.

(Source Photo: Andy Blumenthal)
Share/Save/Bookmark

March 23, 2012

Helping The Disabled Get Their Groove Back


I love this evolving technology using bionics to help the paralyzed stand and walk again. 

This technology for exoskeleton suits with motors, sensors, and external power supplies was first developed for the military to run farther, lift more, and so on. 

However, the application has been expanded to those who have had strokes, accidents, or otherwise have lost use of their limbs and movement.

Additionally, there is potential for industrial workers to use these robotic suits to do their work with less effort and more impact by augmenting their movement with hydraulic and battery power. 

What Exso Bionics seems to have really gotten right is that the suit looks almost perfectly sculpted for a human body, appears to go on the person with relative ease, and helps the person move in a balanced and controlled fashion. 

While these suits are still pricey and according to Fast Company (April 2002) cost approximately $130,000, Exso is looking get the rates down to between $50,000 and $75,000 retail. 

Further, the article notes that other companies are building competing devices, such as Argo Medical of Israel that offers the ability to climb stairs and that activates by gesture without a therapist pressing buttons. Similarly Rex of New Zealand offers a device that is controlled by a simple joystick. 

I think the future for these bionic suits for the military and industrial use will be truly transformative in terms of providing superhuman speed, strength, and stamina to advance our capabilities and increase our productivity.

Moreover, the use of these exoskeletons by people who are elderly, frail, or sick is compelling and provides hope for people to live with greater mobility, self-reliance, and human dignity. 

Share/Save/Bookmark

September 17, 2011

Fitting Every Consumer A VIP

Check out this new augmented reality virtual fitting room technology called Virtual Interactive Podium (VIPodium) by Russian Company, Fitting Reality.

Using Kinect, motion-sensing technology, you use simple gestures to:

- Select, mix and match, and try on clothes in 3-D.
- Twirl around and see yourself in 360-degrees
- Take pictures, email them or share them on Facebook
- Get outfit information including sizing, and
- Place clothing in wish lists for future consideration or into the online shopping cart for purchase

Here is another video of a very cool implementation of this technology at the men and women's TopShop store in Moscow.

The people are visibly engaged and excited shopping and trying on clothes using the latest here for "tech-savy fashionistas."

Honestly though, I see this more as an augmentation to the physical fitting rooms, in terms of helping select clothes, rather than a replacement, since really seeing how something fits, means actually putting the outfit on.

VIPodium beats simply holding up an new outfit to yourself and looking in the mirror, but it doesn't come close to seeing how it really feels when it's when you put it on.

However, add in the interactive social media features, available information, and ability to shop online and I think you got something that makes every consumer feel like a VIP.

Happy shopping!

Share/Save/Bookmark

August 7, 2011

Computer, Read This

In 2002, Tom Cruise waved his arms in swooping fashion to control his Pre-Crime fighting computer in Minority Report , and this was the tip of the iceberg when it comes to consumer interest in moving beyond the traditional keyboard, trackpads, and mice to control our technology.

For example, there is the Ninetendo Wii and Microsoft Kinect in the gaming arena, where we control the technology with our physical motions rather than hand-held devices. And consumers seem to really like have a controller-free gaming system. The Kinect sold so quickly--at the rate of roughly 133,000 per day during the first three months--it earned the Guinness World Record for fastest selling consumer device. (Mashable, 9 March 2011),
Interacting with technology in varied and natural ways--outside the box--is not limited to just gestures, there are many more such as voice recognition, haptics, eye movements, telepathy, and more.

- Gesture-driven--This is referred to as "spatial operating environments"--where cameras and sensors read our gestures and translate them into computer commands. Companies like Oblong Industries are developing a universal gesture-based language, so that we can communicate across computing platforms--"where you can walk up to any screen, anywhere in the world, gesture to it, and take control." (Popular Science, August 2011)

- Voice recognition--This is perhaps the most mature of the alternative technology control interfaces, and products like Dragon Naturally Speaking have become not only standard on many desktops, but also are embedded in many smartphones giving you the ability to do dictation, voice to text messaging, etc.

- Haptics--This includes touchscreens with tactile sensations. For example, Tactus Technology is "developing keyboards and game controllers knobs [that actually] grow out of touchscreens as needed and then fade away," and another company Senseg is making technology that produces feelings so users can feel vibrations, clicks, and textures and can use these for enhanced touchscreens control of their computers. (BusinessWeek, 20-26 June 2011)

- Eye-tracking--For example, new Lenovo computers are using eye-tracking software by Tobii to control the browser and desktop applications including email and documents (CNET, 1 March 2011)

- Telepathy--Tiny implantable chips to the brain, "the telepathy chip," are being used to sense electrical activity in the nerve cells and thereby "control a cursor on a computer screen, operate electronic gadgets [e.g. television, light switch, etc.], or steer an electronic wheelchair." (UK DailyMail, 3 Sept. 2009)

Clearly, consumers are not content to type away at keyboards and roll their mice...they want to interact with technology the way they do with other people.

It still seems a little way off for computers to understand us the way we really are and communicate. For example, can a computer read non-verbal cues, which communication experts say is actually something like 70% of our communications? Obviously, this hasn't happened yet. But when the computer can read what I am really trying to say in all the ways that I am saying it, we will definitely have a much more interesting conversation going on.

(Source Photo: here)

Share/Save/Bookmark