Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

February 12, 2024

Jenga Gone Bad

(Credit Photo: Andy Blumenthal)


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September 11, 2023

Chess Blowing Away

(Credit Photo: Dossy Blumenthal)


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May 17, 2023

Soccer Balls

(Credit Photo: Andy Blumenthal)


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April 19, 2023

What Are We Looking For Today?

(Credit Photo: Andy Blumenthal)


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April 13, 2023

Start To Finish

 

Hop Scotch.

It never gets old. ;-)

(Credit Photo: Minna Blumenthal)


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March 13, 2023

Kid's Activity Table

Let the playing begin. ;-)

(Credit Photo: Andy Blumenthal)


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September 6, 2022

Renaissance Festival 2022

Ring Toss for adults on horses.

Catching rings on lances (used for jousts) while on horseback, 

Not quite a gladiator type performance. ;-)

(Credit Photo: Andy Blumenthal) 


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November 22, 2021

Losing Your Head At Golf

Some people get overly invested at play.

They lose their head over a simple game. 

Golf anyone?  ;-)

(Credit Photo: Andy Blumenthal)


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March 1, 2020

Toys Non-Digital

Interesting set off toys found in a silver pan tray. 

A couple of dogs, some Play-Doh, a crayon, and a fighter plane. 

Off to the side (not pictured) are the Legos. 

Interesting with what competes with video games and phone apps these days. 

(Note: 85% of the world's toys are now made in China!)

Frankly, there is still a lot to be said for the creative play of yesteryear. ;-)

(Credit Photo: Andy Blumenthal)
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October 1, 2017

The Games People Play

The title sounds ominous, but I mean it differently.

People like to play games--the type you have fun at.  

We learn to play when we are kids. 

We get the attention of our parents and friends--and we have fun just being together, acting silly or even competing with each other. 

Whether it's over a game of Life, Monopoly, Risk, or Connect Four, or even these days going online with a game of Minecraft or Crush.

Sports is another type of game--great to play and others like to watch and cheer for their favorite teams or athletes. 

This week at work, someone said to come to his meeting because:
"...everyone would have fun."

Have you ever heard that at work--a fun meeting or for that matter anything being fun in an office setting?

The guy is a genius--people actually showed up in droves at the meeting. 

They had to choose between various meetings going on at that time--and low and behold, people chose this one that was going to be fun!

In the meeting, there was a big bowl of candy and chocolate in the center of the conference table.

And the mood was relaxed as we got down to some business. 

While we did the business, people felt free to be a little silly and laugh with each other too.

The tone had been set for some fun.

The person who hosted the meeting explained that he wanted people to have a good time coming to the meeting (and to work).

He called it "gamification."

The idea is why not make things into a type of game and have some fun with it instead of everything being so stuck up and nasty all the time. 

Listen, it was still a meeting and work had to get done, but it was nice to see a different lighter perspective put on it. 

People want to enjoy what they do--whether it's time with their family, friends, or why not even their work.

If we can make more things in life into a game of sorts and put "fun" into the equation of what we do--people smile, laugh, and let down their guards a little. 

Why shouldn't adult play games and have fun too? ;-)

(Source Photo: Andy Blumenthal)
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October 1, 2015

Settle Things Like Adults

This was a funny picture on the Metro in Washington, D.C.

On their commute, one lady is reading her newspaper and one gentlemen is listening to his iPod.

On the man's shirt, it says something like:

"Let's settle this like adults: Rock-Paper-Scissors."

Adults are in so many senses just like big children. 

We get into disagreements, arguments, and fights, and then don't know how to get out of them and resolve things.

Hence, the old "Rock-Paper-Scissors."

- Rock beats scissors.

- Paper beats rock.

- Scissors beats paper.

Everything can beat something. 

And everybody is right from their own perspective on things. 

Decision is by the luck of the draw between two people--throwing off hands gestures. 

Probably just as good (if not better) than how most decisions get made and disputes get resolved in everyday real life. ;-)

(Source Photo: Andy Blumenthal)
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September 25, 2015

Kid's Games, For Survival Mostly

Some nights, I dream of fighting and others of running for my very life.  

This last night, I woke up from the dream, and thought how these instincts of fight or flight are so pervasive in our lives, and even in our sleep. 

But more than that, we are literally from the youngest age, programmed for survival (of the fittest). 

Ok, here's a simple hypothesis about kid's play:  

Kid's play is not just play, but rather the preparation through acting out of these basic human survival instincts.

At it's core, kids games mimic the fundamental human tendencies of fight or flight. 

Think for a second of some of the most popular games that kids play...the ones that mostly have been around forever, and kids from the youngest of ages gravitate too.

Tag -- Running after from someone else running after you. 

Hide and Go Seek -- Running to hide from someone looking to find you.

Play Fighting -- Fighting an opponent to see who is stronger and can overcome the other. 

Action Figures -- Often superheroes and villians that once again, fight each other.

Dress Up -- Girls often dress as the beautiful princesses to be admired by boys who are in turn dressed as (macho) heroes that seek to protect them. 

Video Games -- The most popular ones, first-person shooter (fighting) and racing (running away, faster than anyone else, and over the finish line or into the safety zone). 

Whether we are playing games, sleeping and dreaming, or going about our daily life activities, make no mistake, we are in survival mode. ;-)

(Source Photo: Andy Blumenthal)

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March 7, 2015

Even If You Can't Get To The Beach

During the big snow storm this week, what better to do then to cozy up with a nice 500 piece puzzle set of an Island Beach (and dream of being there--somewhere warm and fun). 

The challenge with this puzzle was in differentiating the oodles of pieces making up the blue sky from those of the blue water. 

Similarly, with all the green pieces for the palm trees and all the white ones for the sand. 

It seemed as if all the pieces were just shades of similar colors, and hard to differentiate between them. 

But my daughter is so smart and determined.

First, she strategically separated out the pieces with the edges and put the whole frame together.

Then, she organized the rest of the pieces by their associated colors, so sky blue pieces would be in one pile and distinct from ocean blue pieces in another one and so on. 

As you can see, all that's left is to finish off the sky, and it's done.

I was able to find a few pieces, but I'm better laying at the beach, then putting one together. 

Just two more weeks to Spring...thank you G-d. ;-)

(Source Photo: Andy Blumenthal)
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October 7, 2014

The Games Organizations Play

So HP, under Meg Whitman, is breaking up into a PC/printing company and an enterprise products and services firm.

Um...well of course it’s the right thing to do to focus each and release the great value of these two companies.

Only, just a few years ago, under Carly Fiorina, HP a printer and enterprise products company combined with Compaq, a PC company, in order to gain the size and clout to succeed in the ever-competitive technology marketplace.

The B.S. of corporate America—everything and the opposite--to try and do something, almost anything, to try and raise the share prices of those strategically stalled companies.

From Meg Whitman, CEO of HP:

- October 2011--“Together we are stronger!”

- Then today, 3 years later--“Being nimble is the only path to winning.”

Yeah, whatever.

Merge, split—wash, rinse, repeat…fool the fools.

HP is still HP—especially compared to Apple, Amazon, Google, and even now Lenovo. ;-)

(Source Photo: here with attribution to Angie Harms)

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