Showing posts with label Mass production. Show all posts
Showing posts with label Mass production. Show all posts

July 6, 2013

Teamwork or Telework?

Clive Thompson makes an interesting point in Wired (15 May 2013) on productivity versus creativity.

He says that people seem more creative when interacting with other people in a group, and more productive when left alone to get their work done. 

Hence, he advocates for telework to improve individual productivity, but basically only after the team first gets together to figure out what creative things they should be doing. 

While I agree that group interchange can be good for bouncing ideas around and sparking innovation, and that with some quiet time, people can plow through a lot of work on their own--this is only a very narrow perspective.

Really, very often, the exact opposite is true....think about it. 

When alone, and with some quiet time to think, you may come up with some of your best and most creative ideas. That is because the pressure is off to strut your stuff with the others, the groupthink is gone, and you can concentrate and free associate.  Inventors, writers, painters, and other creative types come up with some of the best innovations, when they are left alone to do their thing. 

Similarly, when people are in a group, they can often be much more productive than when working alone. Whether in mass producing good as a team in a factory, as team mates in sports passing and scoring, as warfighters waging battle side by side, and even as the construction crew in the picture above putting up a brand new high-rise building--people, when working together, can do amazingly great and productive things.

So yes, while at times groups can spark creativity among each other and quiet time can be good for getting (some paper) work done, often the exact opposite is true--and the group can produce in quantity and quality and the individual can think, experiment, and truly innovate.

Group and individual work is not correlated one for one with creativity and productivity--it all depends on what you are trying to get done. 

But either way, you need both telework and teamwork to think and produce. ;-)

(Source Photo: Andy Blumenthal)
Share/Save/Bookmark

June 20, 2009

Who Says Car Companies Can't See?


Check out the concept for the new "Local Motors" car company:

  • "Vote for the designs you want. If you are a designer, you can upload your own. Either way, you help choose which designs are developed and built by the Local Motors community. Vote for competition designs, Checkup critiques, or portfolio designs.
  • Open Development, sort of like open source. Once there is enough support for any single design, Local Motors will develop it openly. That means that you not only choose which designs you want to drive, you get to help develop them - every step of the way.
  • Choose the Locale During the development process, help choose where the design should be made available. Local Motors is not a big car company, we are Local. The community chooses car designs with local regions in mind; where will this design fit best? You tell us. We make it happen.
  • Build your Local Motors vehicle Then, once the design and engineering is fully developed you can go to the Local Motors Micro-Factory and build your own - with our help, of course. See the "Buy" page for purchase and Build Experience details.
  • Drive your Local Motors car, the one you helped design and build, home."

I like this user-centric approach to car design and development. This is how we really put the user in the driver's seat.

The is the type of opportunity where we go from Henry Ford's one car for the masses approach to a more localized implementation.

While I don't know the specific economics of this approach for a car company, it seems like it has bottom-line potential since they will only proceed with car development once they have enough demand identified.

Why build cars that no one wants or likes and why pay for internal design and market research studies, when people will willingly participate for free in order to get what they really want?

Finally, this is a terrific example of open source development and crowdsourcing--getting the masses to contribute and making something better and better over time. More minds to the task, more productivity and quality as a result.


Share/Save/Bookmark