Showing posts with label Halo. Show all posts
Showing posts with label Halo. Show all posts

January 30, 2018

Take Off The Halo and Horn

Thought this was a learning moment. 

The halo and horn effects. 

This has to do with generalizing about people, things, places, or events. 

With the halo effect, if we like (are positive) about one or a few things about it, we may put a proverbial halo on it and treat or rate everything about it as great.

Similarly, with the horn effect, if we dislike (are negative) about one or a few things about it, we may put a proverbial horn on it and treat or rate everything about it as horrible. 

This means we're not really being objective or balanced in our assessment. 

Usually, it's not all just good or bad, black or white--but good AND bad, black AND white.  

And obviously, this can cause us to make bad decisions based on poor analysis and judgment. 

Therefore, the importance of taking a step back, looking holistically at all the facts, and evaluating things for what they really are, rather than making snap calls to judgment--and poor ones at that! ;-)

(Source Photo: here with attribution to darksouls1)
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October 10, 2013

Halo Arrives To Our Warfighters


So excited about the Army's experimental Tactical Assault Light Operator Suit (TALOS). 

This is really our fast, strong, and agile fighting force of the future. 

The integration of technologies for the individual warfighter, including sensors, exoskeleton body armor, weapon systems, communications, and monitoring of health and power makes this an unbelievable advance. 

I think the MIT research on magnetorheological fluids--which convert from liquid to solid body armor in milliseconds (sort of like Terminator 2) with a magnetic field or electric current (controlled, so the enemy doesn't bog down the forces) is a true game changer for balancing agility and force protection. 

In the future, I believe these suits will even incorporate capabilities to drive, dive, and fly. 

This will complement unmanned swarms of dumb drones with intelligent human fighters that will take the battlefield on Earth and beyond. ;-)
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July 21, 2010

This Idea Has Real Legs

Check out this video of Rex, The Robotic Exoskeleton.

An incredible advance for the disabled in providing better mobility.

Light years ahead of a wheelchair, Rex enables people to stand, walk, climb stairs, and generally lead more normal and healthy lives.

Rex is not meant to supplant the wheelchair (where you can sit), but to augment meant it (with the ability to stand).

"If you are a wheelchair user, can self transfer and use a joystick with your hand, Rex amy offer you a way to stand, move sideways, turn around, go up steps as well as walk on flat hard surfaces including ramps and slopes." (www.rexbionics.com)

The idea for REX came from the movie Aliens, where Ripley (Sigourney Weaver, the main character) fights the big mother Alien in a "Power Loader" suit. The exoskeleton designed for transporting and stacking large supply crates is used to do some serious damage to the Alien.

Exoskeletons have been explored as battle suits in movies, video games (Halo), and even in the real military as future combat wear.

Nice to see an application of the technology that can kill/maim to also heal/help people. Of course this isn't the first time military technology has been applied to the consumer market; for example, the Internet itself on which I am writing this blog, was developed by DARPA.

The point is that technology itself is not good or bad, but rather how we use it, is what determines it's ultimate effect.

According to CNN, Rex invested $10 million and seven years in developing this bionic dream machine made from 4700 parts. FDA approval is being sought, so Rex can be marketed it in the U.S.

It's not hard to imagine exoskeleton technology being used not only for helping the disabled and fighting future wars, but also for augmenting the everyday workforce as body bionics to work the fields, build our infrastructure, transport goods, and even for us intellectual types, to run between (or out of those) meetings that much faster.

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November 17, 2007

Telepresence and Enterprise Architecture

Telepresence is replacing video-teleconferencing, big time.

“Telepresence refers to a set of technologies which allow a person to feel as if they were present, to give the appearance that they were present, or to have an effect, at a location other than their true location.

Telepresence requires that the senses of the user, or users, are provided with such stimuli as to give the feeling of being in that other location. Additionally, the user(s) may be given the ability to affect the remote location. In this case, the user's position, movements, actions, voice, etc. may be sensed, transmitted and duplicated in the remote location to bring about this effect. Therefore information may be travelling in both directions between the user and the remote location.” (Wikipedia)

Fortune Magazine, 12 November 2007 reports that CISCO’s TelePresence product is modeled after Star Trek’s vision of being able to beam people from one place to another (HP has a competing product called Halo).

With TelePresence, “high-def, life-sized, internet-based communications systems,” it’s just like being there. TelePresence is the convergence of video, voice, and data—called, Unified Communications—over the internet, enabling seamless virtual mobility of people from one place to another.

TelePresence works as follows:

  • Displays—“participants appear life size on 65-inch 1080p plasma displays. When additional sites connect, the screens shifts to show the group that is speaking”
  • Cameras—“each two person portion of the room is covered by its own designated high-speed camera.”
  • Audio—“microphones and speakers are set so that sound seems to come from whichever participants in a room are talking.”
  • Data—“projectors mounted beneath the tables can display information from a computer or any other compatible device.”

CISCO believes that “the internet will become the delivery medium of all communications—and eventually everything from security systems and entertainment to health care and education.”

Already 50 large companies have bought the pricey TelePresence system (“List price $299,000 for three 65-inch plasma screens in a special conference room and $71,000 for a single-screen set-up) since launch last winter. P&G is rolling out 40 TelePresence room worldwide over the next nine months and CISCO has rolled out 120 across the company (“paid for by ordering every department to cut its travel budget 20%).

Telepresence allows for reduced travel times and expenditures and increased worker productivity. User-centric EA should consider these benefits to the organization in incorporating it into its target architecture.


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