Showing posts with label Social Networking. Show all posts
Showing posts with label Social Networking. Show all posts

February 23, 2017

No Smartphone, No Life

So we are utterly and helplessly dependent on our smartphones and mobile communications.

If our enemies strike our communications networks, we are as good as dead. 

Can you imagine the panic and chaos that would ensue?

Cut off from family, friends, and colleagues.

Unable to get unto the Internet!

No eCommerce. 

No online Banking. 

No social networking.

No easily and readily available information.

No online music, videos, or gaming.


No online (fake) news. 

As you see in the photo, under the smashed smartphone...it says, "Disaster"!

We wouldn't know what to do with ourselves. 

And we wouldn't know how to conduct ourselves by ourself. 

We are completely dependent on mobile communications and connectivity to each other.

Without, we wither and die. 

And G-d created the marvels of the Heaven and Earth in 6 days. 

But we have become so tethered and dependent on our technology, we are toast in just a split second. 

If we don't get serious about cybersecurity, and fast, there is going to be hell on Earth to pay. 

And not a single shot needs to be fired. ;-)

(Source Photo: Rebecca Blumenthal)
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March 23, 2016

Panda Love Express

This was interesting on the sign in Washington, D.C.

An advertisement for a dating site with a picture of a panda bear apparently with love in it's eyes.

(Note: I don't know what Panda.com site is as it wasn't working when I tested it--hopefully, nothing bad.)

Juxtaposed with the sun glaring off the window on the building next to it, made it seem like it was just calling out to the singles--who are looking to meet Mr./Mrs. Right--for a new beginning. 

Bees do it. Birds do it. Of course, even panda bears do it. 

Everyone should have a chance to find their soulmate and live happily ever after. 

Social sites, gatherings, or personal introductions, whatever brings people together--it's a beautiful thing. ;-)

(Source Photo: Andy Blumenthal)

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November 23, 2011

Where The Biggest Nuts Rise To The Top


According to an article in Mental Floss (November/December 2011) engineers at the Advanced Dynamics Laboratory in Australia in 1996 researched how to mitigate The Muesli Effect, which describes the paradox of how, for example, cereral in boxes tend to separate with the smaller stuff lingering on the bottom and the large chunks rising to the top. This is the opposite of what you'd expect in terms of the larger, heavier pieices falling to the bottom--but they don't.

This is also known as The Brazil Nuts Effect, because the largest nuts (the Brazil Nuts) can rise to the top. While in physics, this may be good, in leadership it is not.

With leadership, the Muesli Effect can led to situations where cut-throat, unethical, workplace operators push their way to the top, on the backs of the masses of hardworking individuals. Unfortunately, these workplace "bullies," may stop at nothing to get ahead, whether it means manipulating the system through nepotism, favoritism, outright descrimination, or political shinanigans. They may lie, steal, kiss up, or kick down shamelessly disparaging and marginalizing coworkers and staff--solidying their position and personal gain, which unfortunately comes at expense of the organization and it's true mission.

Some really do deserve their fortune by being smarter, more talented, innovative, or hardworking. In other cases, you have those who take unjustifiably and ridiculously disproportionately at the expense of the others (hence the type of movements such as 99% or Occupy currently underway). This corruption of leadership begs the question who have they "brown-nosed," what various schemes (Ponzi or otherwise) have they been running, how many workers have they exploited, suppliers squeezed, partners shafted, and customers and investors have they taken advantage of.

Countless such ingenious leaders (both corporate and individual) rise by being the organizations false prophets" and taking advantage of the "little guy"--some examples whether from Enron, WorldCom, HealthSouth, Tyco, MF Global, and Bernie Madoff are just a few that come to mind. These and other examples can be found as well in government, non-profit, as well as educational institutions.

Interestingly, the Museli Effect occurs when you shake a box vertically. However, if you rock it side-to-side, then you reverse the effect and larger and heavier pieces of chaff fall to the bottom letting the precious kernels rise to the top.

This is similar to organizations, where if you focus on working horizontally across your organization and marketplace--on who you serve, your partners, suppliers, investors, and customers in terms of breaking down barriers, building bridges, and solving customer problems--then the real gems of leadership have the opportunity to shine and rise.

In the age of social networking, information sharing, collaboration, and transparency, the reverse Muesli Effect can help organizations succeed. It is time to stop promoting those leaders who build empires by shaking the organization up and down in silos that are self-serving, and instead move to rewarding those that break down stovepipes to solve problems and add real value.

(Source Photo: here)


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August 27, 2011

Social Media, Fulfilling Our Every Need?

One of my daughters sent me this article for my blog and said "you''ll like this," and she was right.

The article is called 10 Things You Don't Know About Teens And Social Networking--it was eye opening.

I read about kids' (ages 13-15) experiences with going online and their utter fascination and addiction to social media.

As I started to analyze and categorize these, I realized the power of social media is anchored in every layer of Maslow's Hierarchy of Needs: from physiological to self-actualization - not only for kids but also adults, as follows:

1) Physiological Needs--Foster social networks online, which is a powerful factor in developing productive and profitable life opportunities--as the old adage goes "It's not what you know, but who you know." As Hannah, age 13, states: "There is more life happening online than offline."

2) Safety Needs--Despite all the fears about people preying on others online and cyber bullying, people tend to feel safer behind their computer than not. Call it the anonymity factor or the distance of not being within range of a punch in a the nose. As Sadie, age 14, states: "I feel safer online, than I do offline."

3) Social Needs--They don't call it "social media" for nothing. Yes, it's all about reaching out to others from email to chat and from blogs to wikis, we're connecting with each other all virtually all the time. As Jasmine, age 13, states: "My friendships are really affected by social networking."

4) Esteem Needs--Your online image or brand matters a lot to people where they either get ego-boosted or deflated. People desperately want to be "liked," "friended," "mentioned," and "commented" about. As Samantha, age 14, states: "It affects our image and self-confidence."
5) Self-Actualization Needs--At the end of the day, we all want to realize our full potential and social media provide powerful tools to engage, be heard, influence, and ultimately make a difference.
As many of the kids self-report, the compulsion to be online is so strong for two reasons:
1) Personal Addiction--The satisfaction of our needs by doing social media creates an addiction that must be fulfilled or else like a drug addict, you experience the dire pain of withdrawal--as one girl, Nina, age 15 reported, "I feel like I'm losing control. I want my parents to tell me to get off the computer. Actually, they would need to literally take the computer away because I can't stop myself."

2) Peer Pressure--There is a social addiction that results in peer pressure to be online and participate or else. As Jasmine, age 13, states: "So you have to be online all the time, just to keep track, so you don't upset anyone."

While clearly much good comes from social media (in terms of human need fulfillment), anything that becomes an addiction--personal and societal--can be dangerous and a cause for concern.

As with all tools to satisfy human needs, we need to control the tools, rather than be controlled by them.

With social media, people should use it if and when it meets their needs and balance that with other important tools for fulfilling those needs, such as school, work, in-person relationships, real activities and so on.

We should never become so consumed by social media that we neglect other vital life activities, but rather we need to exert self-control and teach our children the same--to become well-rounded, functional people online and off.

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January 29, 2011

The iWatch Does It All

Forget James Bond gadgets or Dick Tracy 2-way wrist-watches, the new concept iWatch is the one to drool over.

This is the vision of Italy's ADR Studio, but I believe it is just "around the corner" for all of us.

Fusing the design of an iPod Shuffle/Nano with the functionality of an iTouch/iPhone and voila, the new iWatch.

Clock, calendar, calculator, and weather--that's nice, but frankly it's child's play. Think more in terms of:

- News
- Stock quotes
- Social networking
- Music, videos, and games
- Google
- GPS
- 300,000 App Store downloads (and growing)

Unload some smartphone "baggage" from your belt and bag and integrate on your wrist.

There is a reason this concept keeps coming back in ever cooler ways--it makes sense functionally and feels right ergonomically.
I envision this working one day with virtual display and controls, so that physical "size doesn't matter."

We will walk on the moon again or some other distant planets, but we will always be connected to each other and not just in spirit, but with our iWatches

"Slide to unlock" now, please!

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August 17, 2010

Social Networking, Blogging, and Tweeting in Plain English

Here are some great little videos that explain Social Networking, Blogging, and Tweeting in Plain English:

1) Social Networking

2) Blogging

3) Tweeting

Check out these and other social media learning resources, policies and procedures, discussion forums and more at the Department of Defense (DoD) Social Media Hub.

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April 3, 2010

Reality Trumps Virtuality

What a crazy news story (reported through South Korean news media)—and true. This South Korean couple, addicted to a video game, ends up starving their 3-month old child to death.

The video game that the couple was addicted to happened to be about raising a virtual child—of all things.

The couple—a 41 year old father and 25 year old mother were both unemployed—and fed their child only once a day, while they spent 4-6 hours a day playing games at the Internet café.

When the child died, the couple was playing video games all night long.

This is an unbelievably tragic story that defies logic, where troubled parents caught in the web of the virtual world, abrogate their responsibilities to themselves and their child in the real world.

So are these two parents just a bunch of whack jobs…an oddity that we shake our heads at disapproving or is this something more?

While the American Medical Association has so far declined to include Internet Addiction Disorder in the Diagnostic Statistical Manual, pending further study, we know that we as a society have become in a sense obsessed (although maybe not yet clinically) with everything online—getting information, communicating, networking, shopping, and gaming—and for the most part, we love it!

Some programs like Second Life even go so far as to create virtual worlds where people interact with each other through avatars. They meet, socialize, and participate in activities in a world of only composed of 3-D models—where reality is what programmers make of it—in a coding sense.

Social networks, like Facebook, MySpace, LinkedIn, and numerous specialized online communities—for all sorts of shared interests from books to music, dating to investing, and philanthropy to travel—are available to chose from and are widely popular destinations.

It seems truly that many people have become more comfortable living in the IP address on the World Wide Web than at their street address within their true day-to-day realities. Their chosen avatars, pseudo-names, and online profiles often far more exciting then the persons, occupations, and lifestyle they physically inhabit. The virtual world has become an escape for many, and a place many are all too happy to engross themselves in 2, 4, 6 or more hours a day.

What happens to the occupants of our real world, when we choose to retreat to virtual worlds?

Well at the extreme is the fate of the 3-month old baby who died of neglect and hunger. More common are spouses and children, and others—family, friends and associates—who are increasingly physically and emotionally distant.

Our connection to people in real life—around us—are traded in for long-distance, abstract, and virtual relationships with people we often hardly know on the Internet.

We routinely trade emails, instant messages, tweets, and blog comments, with people who we hardly know—often do not even know people’s real names and cannot pronounce their presumed cities of residence.

While the Internet is in many ways miraculous in its ability to bring us together—across time and space, in other ways it can potentially substitute the surreal for the real, the meaningless for the meaningful, and empty chatter with people we barely know and never really will for true giving with people we absolutely care about.

At the extreme, we cannot let real children die because we are hiding in cyberspace feeding our virtual addiction. In more common terms, we must not trade our most important real world relationships and activities for those that are phantom experiences in cyberspace.

It is great to extend our reach with the Internet, but it is not okay to do so at the expense of those that are truly at arms reach. We must find a balance between the two worlds we now live in—real and virtual!

While there is every reason to love the Internet—communication, connection, and convenience—it has also become a retreat from people’s very real world problems.

When Online, people are not hungry, not sick, not unemployed, not lonely, not judged—instead they are in a sense one with everybody else in a common pool of bite and bytes—where no one knows them or their situations. Online, they are anonymous, no ones and at the same time anyone they want to be.

The Internet is a great place to be—to escape to—sort of the like the Holodeck on the Star Trek. Choose your program—and you can be in any time and at any place—interacting with anybody. It is not real, but it feels real when you are there.

I remember when I used to watch Star Trek and be fascinated by the experiences the characters had when they went into the Holodeck’s alternate reality. At the same time (and I think this was the intention of the show), after awhile I found myself wanting the characters to get back to reality and deal with the issues that they truly had to face. Somehow watching them escape “too much” wasn’t very satisfying.

To me, real relationships, even with and maybe because of their inherent challenges and tests, is more satisfying than virtuality, because of the deeper impact of the actions and interactions. Cyberspace is a great augmented reality, but it cannot replace reality.

In the end, being online is a nice place to visit (and there are a lot of benefits to being there), but I wouldn’t want to live there all the time and miss the real fun.


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August 2, 2009

Health Care Reform is Technologically Deficient

The debate on the news, in the streets, and on the Hill these days is health care reform—getting insurance coverage for those who lack it. And while this is an important and noble pursuit, there is something extraordinary absent from the health care reform discussion—and that is technology—in terms of how we get better care to everyone, the uninsured and insured alike?

We are living with a health care system that is functioning devoid of the most basic technology aids—such as electronic medical records, electronic scheduling, e-appointments with doctors using IM or video, electronic prescription handling, and much more.

If the finance industry is at the advanced end of the technology spectrum, the medical industry is at the extreme low end—and how sad a commentary is that: is our money more important to us than our health?

An article in Fast Company in May 2009 called “The Doctor of the Future” states: “This is a $2.4 trillion industry run on handwritten notes. We’re using 3,000 year-old tools to deliver health care in the richest country on the planet.”

The health care system is broken for sure, but it goes way beyond the 45 million American’s that lack insurance.

  • “Health care accounts for $1 in every $6 spent in the United States.”
  • “Costs are climbing at twice the rate of inflation.”
  • “Every year, an estimated 1.5 million families lose their homes because of medical bills.”
  • “Although we have the word’s most expensive health-care system, 24 counties have a longer life expectancy and 34 have a lower infant-mortality rate.”

Based on these numbers, the medical industry in this country is overcharging and under-delivering, and part of the reason for this–as Fast Company states is the lack of technological innovation: one of the paradoxes of modern medicine is that it demands continual innovation yet often resists change.”

New medical technology programs are available that provide for a vastly improved patient experience.

For example, using the Myca platform the user-experience is simpler, faster, and cheaper. Here’s a view of how it would work: “your profile shows your medical team…to make an appointment, you look at the doctors schedule, select a time slot or at least half an hour and the type of appointment (in-person, video, IM), and fill out a text box describing your ailment so the doctor can start thinking about treatment. Typically follow ups are e-visits. A timeline doted with icons representing appointments lets you review the doctors comments, read the IM thread, watch the video of an earlier electronic house call or link t test results.”

Using other technological advances, we could also benefit the patient by being able to:

  • Send electronic prescriptions to the pharmacy and automatically check for drug interaction.
  • Enter a patient’s symptoms and test results and get a comprehensive software generated diagnosis along with the probability of each result as well as other pertinent tests for the doctor to consider.
  • Provide electronic medical records that can be shared securely with medical providers including medical history, exam notes, tests ordered and results, and drugs prescribed.
  • Utilize telemedicine for consultation with medical providers anywhere and anytime.
  • And even apply robots to surgical procedures that result in less invasive, more effective, quicker recovery rates, and with less chance of infection.

None of this is science fiction…and this is all possible today.

Therefore, if we are going to call for a revamp to our health care system, let’s go beyond the coverage issue and address the logjam on quality of care for all Americans.

Absolutely we need to address the 18% uninsured in this country, but while we do that and figure out how to pay for it, let’s also deal with providing 21st century care to all our citizens through the modernization of our medical industry benefitting both the patients and medical providers through more efficient and effective care-giving.


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December 17, 2008

Chief Interaction Officer -- Architecting Social Networking

See my CIO Magazine article: Encourage Social Networking, Without Discouraging In-Person Meetings

Appreciate any comments.
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September 7, 2008

Toyota and Enterprise Architecture

MSNBC on 24 April 2007 reported: through a shrewd combination of investing in environment-friendly vehicles, offering sharp new models and wooing drivers with brand power, Toyota has toppled GM from the top global sales spot for the first time ever.”

Harvard Business Review, June 2008, reports on “Contradictions that Drive Toyota’s Success.” (by Hirotaka Tekeuchi, Emi Osono, and Norihiko Shimizu) Toyota Motor Corporation has become one of the world’s greatest companies because of Toyota Production System (TPS)…enables the Japanese giant to make the planet’s best automobiles at the lowest cost and to develop new products quickly.”

What is Toyota’s secret?

Reaching for the stars—Toyota sets “near-unattainable goals.” For example, “consider the company’s strategy: Meet every customer need and provide a full line in every market.” This runs counter to Michael Porter’s strategy of “choosing what not to do.” Additionally, Toyota’s goals are “purposely vague” to force exploration, innovation, and collaboration to meet them.

Consider the goals stated by Toyota’s president, Katsuaki Watanabe:

“Build a car that makes the air clean [not just less dirty], prevents accidents [not just reduces accident’s], makes people healthier and happier when they drive it [not just a car that gets you from place to place], and gets you from coast to coast on one task of gas [not just incrementally improving gas mileage].”

Have you ever seen anything like these goals in your organization’s strategic plans?

I highly doubt it. But imagine how your enterprise would change culturally and competitively overnight if you did!

Of course, Toyota’s strategy of Kaizen—continuous improvement—is part of their unending desire to succeed and not be satisfied. They view improvement as not something you achieve, but as something you continuously strive for.

We can apply Toyota’s reach goals and Kaizen philosophy to making enterprise architecture planning more effective too. We need to stop conveniently “planning” on things we are working on now or for which we have a head-up that are just around the corner. Sure it’s easy to plan with 20-20 hindsight and it helps us to achieve our unit and individual performance plans and gets inappropriately recognized and rewarded, but this is really a short term outlook and not one that will drive organizational success. Instead, like Toyota, we need to set goals that are stretch goals for the organization, and which make us go beyond our comfort zones, so that we can truly work to break out of the box and differentiate ourselves and our organization from the status quo and the limits of our imagination. Setting the bar truly high and then not settling for anything less than continual improvement is a long term strategy for success and one that needs to be genuinely encouraged and rewarded.

Here’s another important aspect of Toyota’s success:

Employees are highly valued— “Toyota views employees not just as pairs of hands, but as knowledge workers.” Ideas are welcome from everyone up and down the organization. “Employees have to operate in a culture where they constantly grapple with challenges and problems and must come up with fresh ideas…when people grapple with opposing insights, they understand and come up with effective solutions.” In fact, at Toyota, “employees feel safe, even empowered to voice contrary opinions and contradict superiors.” There is a culture of open communications, and a tremendous value is placed on personal relationships and networking. Additionally, value is placed not on results, but for “how much trust and respect the manager has earned from others,” and “refusing to listen to others is a serious offense.”

This concept of valuing employees and listening to them can shed light on how we need to develop effective enterprise architecture and sound governance; whereby, we provide all major stakeholders a voice at the table--to participate in and influence planning, decision making, and innovation. This is the way to achieve higher returns and lower risks. We need to stop planning and making decisions on the whims of the few or based on gut, intuition, and politics. We must cultivate information sharing, collaboration, and elevate people as the quintessential element of our enterprise’s success.

“Toyota’s culture…places humans, not machines, at the center of the company. As such, the company will be imperfect, and there will always be room for improvement.”

People are flawed, but our endeavors make us great!


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January 11, 2008

Web 2.0 and Enterprise Architecture

Web 2.0─”a perceived second generation of web-based communities and hosted services — such as social-networking sites, wikis, and folksonomies — which aim to facilitate creativity, collaboration, and sharing between users. The term gained currency following the first O'Reilly Media Web 2.0 conference in 2004. Although the term suggests a new version of the World Wide Web, it does not refer to an update to any technical specifications, but to changes in the ways software developers and end-users use webs."

“Web 2.0 websites allow users to do more than just retrieve information. They can build on the interactive facilities of "Web 1.0" to provide "Network as platform" computing, allowing users to run software-applications entirely through a browser. Users can own the data on a Web 2.0 site and exercise control over that data. These sites may have an "Architecture of participation" that encourages users to add value to the application as they use it. This stands in contrast to very old traditional websites, the sort which limited visitors to viewing and whose content only the site's owner could modify. Web 2.0 sites often feature a rich, user-friendly interface based on Ajax, Flex or similar rich media. The sites may also have social-networking aspects.”

“The concept of Web-as-participation-platform captures many of these characteristics. Bart Decrem, a founder and former CEO of Flock, calls Web 2.0 the "participatory Web" and regards the Web-as-information-source as Web 1.0.” (Wikipedia, including Tim O’Reilly and Dion Hinchcliffe)

From a User-centric EA perspective, Web 2.0 has implications for all perspectives of the architecture:

  • Performance—enterprise’s results of operations will be enhanced by the ability to do more (in terms of automation, applications, and collaboration) over the web.
  • Business—they way organizations conduct their process and activities will be simpler and more collaborative through a more user-friendly web and participatory web (for example, many business are developing in-house blogs, wikis, and web portals, like SharePoint.).
  • Information—the web is transformed from a source of information to a mechanism for controlling, updating, and even analyzing information (for example, viewing financial information, updating account information, and running portfolio analysis tools).
  • Services—applications are available on demand on the web and are available as interoperable services rather than monolithic stovepipe systems (i.e. SOA); additionally, user can participate in the development of the applications themselves (for example, Linux).
  • Technology—while Web 2.0 itself is not based on new technologies, the new participatory uses of the web are spurring technology advances in accessing the web and its more profound social networking and collaborative capabilities (for example with mobile media devices such as PDAs and cell phones).
  • Security—with greater user participation on the web and the ability to control data and applications, there of course is greater security vulnerabilities (for example, identity theft).

Architects need to recognize and build the power of Web 2.0 and its participatory and collaboration capabilities into their target architectures and transition plans.


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December 16, 2007

The Dunbar 150 and Enterprise Architecture

We need a network of people in our life (family, friends, and colleagues) to accomplish most anything meaningful, including building an enterprise architecture to grow and mature an organization.

But is there a limit to how many significant others we can have?

The Wall Street Journal, 16 November 2007 reports that “several commentators and news articles have cautioned that there is a natural limit to a friendship circle. They typically cite the so-called Dunbar number, 150, as the ceiling on our personal contacts.”

However, with social networking sites and other technological means of keeping in contact (cell phones, email, instant messaging, and so on), we are looking at an expansion of our ability to connect with others and the numbers of others we can stay in contact with.

Some have questioned, whether as you increase the number of casual relationships, it comes at the expense of those closest to you—“those you turn to when in severe distress.”

Others have questioned whether technology really enables close relationships. In other words, technology helps communicate and stay in contact with larger numbers of people, but to be close “you really do need to be touchy-feely with people.”

What social networking sites do help with is “less-close friendships and acquaintances,” those “at the outer edges of your friend group…people who you don’t talk to regularly…but your likely to swap tales, or more, should your paths cross...you have a history.”

The Dunbar 150 limit on effective social interactions seems more limited to a time when people were less mobile and were confined to a single village or a lifetime job. “But modern man moves among several groups in a fragmented world.” New ranges for maintaining effective relationships are between 100 to 300.

In the end, while cheap and readily available communication can “enrich your life wih more contacts,” real relationships require more than just communication, such as mutual investments of time, giving (sacrifice), trust, and respect to name a few,

Clearly, a large undertaking like building and maintaining an enterprise architecture (that influences organization-wide decision-making, serves as a true planning mechanism, and is utilized for IT governance, cannot be done by a single architect or by a staff of architects. It is an endeavor that requires outreach and communication up and down and across the organization as well as reaching outside for best-practices and looking at market trends. To build an EA for large organization, I think the Dunbar 150 may be a limit easily exceedable by a good chief enterprise architect.
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