Showing posts with label Touchscreen. Show all posts
Showing posts with label Touchscreen. Show all posts

July 3, 2013

Magic Computer Displays


This is some awesome technology from Tactus Technology.

It is called a dynamic tactile touchscreen

Here's how it works:

When you want to type with a tablet or other touchscreen display, not only do you see a QWERTY keyboard, but also the buttons actually rise out of of the flatscreen display--for a tactile typing experience. 

Using microfluidics, the fluids in the screen actually change shape--and form buttons.

When your done typing, the keyboard buttons melt away back down into the screen. 

It all happens in a split second and has negligible impact on power consumption (i.e. less than 1%). 

This type of tactile experience with computer displays can be used for tablets, smartphones, gaming devices, and I would imagine even SCADA devices (e.g. for turning a dial, pulling a level, etc. all virtually on a monitor).

Goodbye physical controls and hello magic touchscreen--presto chango.  ;-)
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October 21, 2011

Display It Everywhere

We are getting closer to the day when mobile computing will truly be just a computer interaction anywhere--on any surface or even on no surface.

In this video we see the OmniTouch, developed by Microsoft in conjunction with Carnegie Mellon University, display your computer interface on everyday objects--yourself, a table, wall, and so on.

This takes the Kinect gaming technology to a whole new level in that the OmniTouch doesn't just detect and sense your motions and gestures, but it meshes it with the way people typically interact with computers.

Using a wearable pico projector and a depth camera, the OmniTouch creates a human-computer interface with full QWERTY keyboard and touch pan, zoom, scroll capabilities.

It's amazing to see the person demonstrating the interaction with the computer practically in thin air--oh boy, Minority Report here we come. ;-)

Of course, to become a viable consumer solution, the shoulder-mounted contraption has got to go really small--no bigger than a quarter maybe, and able to be mounted, with processors and connectivity, unobtrusively in clothing, furniture, or right into building construction in your home or office.

At that point, and it hurts to say it given how much I love my iPhone, computers will no longer be device-driven, but rather the application takes center stage.

And the ability to project and click anywhere, anytime helps us reach a new level of mobility and convenience that almost boggles the senses.

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August 7, 2011

Computer, Read This

In 2002, Tom Cruise waved his arms in swooping fashion to control his Pre-Crime fighting computer in Minority Report , and this was the tip of the iceberg when it comes to consumer interest in moving beyond the traditional keyboard, trackpads, and mice to control our technology.

For example, there is the Ninetendo Wii and Microsoft Kinect in the gaming arena, where we control the technology with our physical motions rather than hand-held devices. And consumers seem to really like have a controller-free gaming system. The Kinect sold so quickly--at the rate of roughly 133,000 per day during the first three months--it earned the Guinness World Record for fastest selling consumer device. (Mashable, 9 March 2011),
Interacting with technology in varied and natural ways--outside the box--is not limited to just gestures, there are many more such as voice recognition, haptics, eye movements, telepathy, and more.

- Gesture-driven--This is referred to as "spatial operating environments"--where cameras and sensors read our gestures and translate them into computer commands. Companies like Oblong Industries are developing a universal gesture-based language, so that we can communicate across computing platforms--"where you can walk up to any screen, anywhere in the world, gesture to it, and take control." (Popular Science, August 2011)

- Voice recognition--This is perhaps the most mature of the alternative technology control interfaces, and products like Dragon Naturally Speaking have become not only standard on many desktops, but also are embedded in many smartphones giving you the ability to do dictation, voice to text messaging, etc.

- Haptics--This includes touchscreens with tactile sensations. For example, Tactus Technology is "developing keyboards and game controllers knobs [that actually] grow out of touchscreens as needed and then fade away," and another company Senseg is making technology that produces feelings so users can feel vibrations, clicks, and textures and can use these for enhanced touchscreens control of their computers. (BusinessWeek, 20-26 June 2011)

- Eye-tracking--For example, new Lenovo computers are using eye-tracking software by Tobii to control the browser and desktop applications including email and documents (CNET, 1 March 2011)

- Telepathy--Tiny implantable chips to the brain, "the telepathy chip," are being used to sense electrical activity in the nerve cells and thereby "control a cursor on a computer screen, operate electronic gadgets [e.g. television, light switch, etc.], or steer an electronic wheelchair." (UK DailyMail, 3 Sept. 2009)

Clearly, consumers are not content to type away at keyboards and roll their mice...they want to interact with technology the way they do with other people.

It still seems a little way off for computers to understand us the way we really are and communicate. For example, can a computer read non-verbal cues, which communication experts say is actually something like 70% of our communications? Obviously, this hasn't happened yet. But when the computer can read what I am really trying to say in all the ways that I am saying it, we will definitely have a much more interesting conversation going on.

(Source Photo: here)

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May 1, 2011

Social Networking the Pepsi Way





On April 27, 2011, Pepsi announced the launch of it's state-of-the-art "Social Vending Machine."


It's a touch screen, networked machine that aside from enabling the purchase of soft drinks and the provision of nutrition information online, it also enables users to "gift" a drink to a friend by entering the recipient's name, mobile number, and a personalized text message (and even has an option to personalize it with a short recorded video).

The recipient of the Pepsi gift simply enters the redeem code at a pepsi social vending machine to get their soda. They can also return a thank you gift to the sender or "pay it forward" and give a gift to someone else.

In addition, the machine makes use of advanced telemetry to remotely measure and report on inventory, manage delivery scheduling, and update content on the machines. This machine is alive with changeable content and interactive communication between users.

As the Chief Innovation Officer of PepsiCo Foodservice states: "Social vending extends our consumers' social networks beyond the confines of their own devices and transforms a static, transaction-oriented experience into something fun and exciting they'll want to return to, again and again."

Additionally, Mashable reports that in phase 2, Pepsi is planning to integrate their Social Vending concept with other social media such as Facebook, extending the reach of product placement and gifting even further through cyberspace and social networking.

While many companies continue to struggle to figure out how to integrate social networking into a companies operations and make it profitable, PepsiCo has a simple formula for how it engages it's customers, promotes sales, and makes it all seem completely natural to the whole transaction--like it belonged there all along.

Great job PepsiCo!

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April 15, 2011

Fit For A King

So technology really does come to everything, eventually.

Check out Kohler's new high-tech toilet, the Numi.

Aside from all sorts of automatic functions from opening the toilet (from up to 8 feet away), to raising the seat for men based on foot sensors, to even flushing with varying power level based on how long you've been doing your business, the Numi really performs as the "toilet of the future" as CNET calls it.

Using a touch-tablet remote (that magnetically docks to a wall panel):

- It washes (through an extending bidet with LED lights)
- It dries (with an built in air dryer and deodorizer)
- It cleans (the bowl with 2 modes--1.28 or 0.6 gallons of water for the eco-conscious, and it also cleanses the bidet head with water or a bath of UV light)
- It warms (by controls for seat temperature and blows warm air at your feet), and
- It entertains (with FM radio and speakers as well as integrates with your iPod/iPhones).

For $6,400 you get yourself a true throne with form and function fit for a gadget king.

(Credit Picture of Remote to Scott Stein/CNET and Credit Picture of Numi Side to Kohler)

Kohler_numi Toilet_side

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