Showing posts with label Cyborgs. Show all posts
Showing posts with label Cyborgs. Show all posts

August 9, 2014

Robots, Who's Telling Whom What To Do

There was an interesting quote about jobs of the future by Tom Preston-Werner in Bloomberg Businessweek:

"In the future, there's potentially two types of jobs: where you tell a machine what to do, programming a computer, or a machine is going to tell you what to do. You're either the one that creates the automation or you're going to get automated."

Already, we've seen manufacturing get outsourced by the millions of job to cheaper labor oversees or automated in factories by machines and robotics.

Similarly, agriculture has seen a large decrease in small family-owned farms, in lieu of mega farms run by multinationals and run by automated farm equipment with GPS and drones. 

The military is moving quickly to warfare by drones, robotics, and people geared-up in high-tech exoskeletons. 

Now in the sacrosanct service sector, where it has been said that it could never be done by anyone by local people within their communities, services are moving in the direction of robots. 

Perhaps we can ask if even in government, can there be a future where robots can govern better than we can--and get things done speedily and efficiently!

In one Sci fi hit after another, from Star Trek to Battlestar Galactica to Terminator, a future of humanity embattled by cyborgs predominates. 

Like in the show, Lost in Space, where the robot in wont to say, "Crush, Kill, Destroy," perhaps we can understand this as not jsut a physical threat as people's lives, but also to their ability to earn a living in a world where automation challenges us with the children reframe:

"Everything you can do, I can do better. I can do everything better than you. Yes you can, no you can't..."

At this point, I am not sure it is really a debate anymore, and that Preston-Werner is predominantly right...technology is the future--whether we are end up being eaten alive by it or are its earthly masters. ;-)
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November 1, 2011

Replacing Yourself, One Piece at a Time

Here is a wonderful idea to help people who use prosthetics--a smartphone built right in to the artificial limb.

What was once a challenging task to hold a smartphone and make calls, write emails and texts, or just search the web is now just a push of a button or voice command away.

This is a user-centric and functional integration of technology with medical science to help those who have either lost limbs or been born without them.

While a step forward for the disabled, perhaps this is also a move towards future technological augmentation of regular body parts as well.

What was once a tattoo or body piercing on the periphery may soon become an implanted smartphone in the body part of your choosing.

The concept reminds me of the MTV show "Pimp My Ride" where run-of-the-mill cars are completely made over into new awesome vehicles by stripping them and rebuilding them with better, cooler parts.

Is this where we are going with our human bodies--where one day we are an old beat-up minivan only to have our parts swapped out and replaced with biotechnology to become a new hotrod convertible once again.

Now we are moving from leveraging technology for medical purposes to tinkering with our our physical bodies, using technology, for preference.

Yes, this is already being done with facelifts and other cosmetic surgery, but how about replacing entire body parts not because they are diseased, but because you want or can afford an upgrade?

Lot's of exciting and scary implications to think about with this one--as our body parts become replaceable almost like legos--snap on and off.

In the future, becoming a better, stronger, faster person may not be just a function of what you do, but how much you can afford to replace.

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August 21, 2011

Deus Ex-Overtaken By Technology

Deus Ex is an action role-playing game (RPG) and first person shooter game. It sold more than a million copies as of 2009 and was named "Best PC Game of All Time."

A prequel Deus Ex: Human Evolution is due to be released this month (August 2011).

You play a coalition anti-terrorist agent in a world slipping further and further into chaos.

The time is 2052 and you are in a dystopian society where society has progressed faster technologically than it has evolved spiritually--and people are struggling to cope with technological change and are abusing new technology.

The challenges portrayed in the trailer show people using/abusing technological augmentation--the integration of technology with their human bodies--replacing damaged limbs, adding computer chips, and even "upgrading themselves".

There are many issues raised about where we are going as a society with technology:

1) Are we playing G-d--when we change ourselves with technology, not because we have too (i.e. because of sickness), but rather because we want to--at what point are we perhaps overstepping theologically, ethically, or otherwise?

2) Are we playing with fire--when we start to systematically alter our makeup and change ourselves into some sort of half-human and half-machine entities or creatures are we tempting nature, fate, evolution with what the final outcome of who we become is? As the end of the trailer warns: "Be human, remain human"--imagine what type of cyborg creatures we may become if we let things go to extremes.

3) Technology may never be enough--As we integrate technology into our beings, where does it stop? The minute we stop, others continue and we risk being "less intelligent, less strong, and less capable than the rest of the human race." In short, are we facing a technological race toward dehumanization and enhanced machines.

4) Drugs and other vices follow--To prevent technology augmentation from being rejected, mankind relies on ever larger and more potent doses of drugs. We not only risk losing elements of our humanity to technology, but also to drugs and other vices that make us forget the pain of change and rejection (physical and perhaps emotional).

Deus Ex literally is Latin for "G-d out of the machine." Perhaps, future dystopian society starts out by people trying to play G-d, but I think the risk is that it ends with the proverbial devil displacing the best laid intentions.

While technology holds the most amazing of promises from curing disease, solving world hunger, and endless innovations (even including developing the archetype bionic man/women--"We can rebuild him...we have the technology"), without a solid moral compass and frequent check-ins, we run the risk of technology getting away from us and even doing more harm than good.

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January 16, 2011

"Your Brain On Google"

 
Amazing video called "Digital Nation."
Some great points from the interviewees at MIT, Stanford, and more:
- "We are immersed in technology all the time."
- "Technology is like oxygen."
- "Well over half our lives exist in the digital world now."
- "We are constantly multitasking and distracted."
- "The world has sped up."
- "We just want to push the pause button."
- "The Internet has changed from things one does to how one lives."
- "We are changing what it means to be human."

- "We are rewriting the rules of interaction for human beings."

- "Can we solve the alienation that technology has created with more technology?
- "Does increasing use of technology have diminishing returns at some points?"
These questions and thoughts really resonate with me.
Looking back in my own life, things seemed so much simpler 10, 20, and 30 years ago.
Then we were less connected online and maybe a lot stupider intellectually, but more connected in real ways--doing real things with family, friends, and community.
Life is certainly faster now, but are we happier as human beings?
Are we losing ourselves and becoming part of the vast interconnected cyberspace almost as half-humans and half-machines ourselves?

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