Showing posts with label Sexuality. Show all posts
Showing posts with label Sexuality. Show all posts

August 3, 2011

Head Over Heels For Technology



This is really a very cool video called iPad Head Girl.


The girl is covered with 4 iPads--each with an image of a different angle of a headshot (face, back, and sides) making it look almost like her real head.


You're thinking--what is this: a robot, a person, an alien?--it's really up to your imagination, but you'd better get a closer look.


I understand from Coolest-Gadgets that this is actually part of an advertising campaign by Thinkmodo for a racy iPad magazine called "Cosmo for Guys," and No, I am not promoting this in any way!


However, the advertising with the walking head iPads and the images of the girl is definitely making heads turn, but for very different reasons and it has nothing to do with sex and everything to do with technology.


My view is that we are fascinated by the "latest and greatest" use of technology--and are basically ready, on the lookout for the next great amazing breakthrough.


Technology while obviously amazing feats of science, engineering, and design--also borders on the magical for most of us as we watch and see what the new technology can do, even though we don't really know how it does it.


Like the lady walking around with iPad head--we see it, but can't really believe what we're seeing.


The miracle of technology--keeps us all at the edge of our seats with hope, wonder, and awe for what magic is going to walk down the street next and leave us mouths agape.

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October 24, 2010

Pain Points, More Potent Than Wish Lists

Organizations are all interested in what sells—what’s hot and what’s not!

Of course, as advertisers learned long ago, “sex sells.”

What else? Fear sells. All the basic emotions seem to selleverything from affection and anger to wonder and worry.

When people experience an emotional drive, their internal (biochemical) and external (environmental) states elicit a psychophysiological response that drives mood and motivation.

The result is that when effectively selling to people’s emotions, we address or meet their explicit or implicit “pain points.”

Fast Company (November 2010) has an interesting article called “The Felt Need” that differentiates wants from genuine needs.

A want is one thing, but a genuine need or “pain point” is something entirely different. Getting something we want may be satisfying a nice to have on our wish list, but getting rid of a pain point is something that we literally crave to fulfill from physiological and/or psychological motivations.

A good analogy to satisfying people’s wants versus needs is that it’s better to be selling aspirins than vitamins, because “vitamins are nice; they’re healthy [and people want to live healthier]. But aspirin cures your pain…it’s a must-have.”

Similarly, the article tells us that just building a better mousetrap, doesn’t mean that customers will be beating down your door to do business, but rather as organizations we need to figure out not just how to build a better mousetrap, but rather how to get rid of that pesky mouse. The nuance is important!

In technology, there is a tendency to treat almost every new technology as a want and almost every new want as a need. The result is vast sums spent on IT purchases that are unopened or unused that perhaps looked good on paper (as a proposal), but never truly met the organizational threshold as a must-have with a commensurate commitment by it to succeed.

There are a number of implications for IT leaders:

1) As service providers, I think we need to differentiate with our internal customers what their genuine pain points are that must get prioritized from what their technology wish list items that can be addressed in the future, strategy alignment and resources permitting.

2) From a customer standpoint, I’d like to see our technology vendors trying to sell less new mousetraps and focusing more on what we really need in our organizations. The worst vendor calls/presentations are the ones that just try to tell you what they have to sell, rather than finding out what you need and how they can answer that call in a genuine way.

In looking at the emotion, the key to long-term sales success is not to take advantage of the customer in need, but rather to be their partner in meeting those needs and making the pain go away.


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September 12, 2010

The Humanization of Computers

The Wall Street Journal recently reviewed (Sept. 10, 2010) “The Man Who Lied to His Laptop,” by Clifford Nass.

The book examines human-computer interactions in order to “teach us about human relationships.”

The reviewer, David Robinson, sums up with a question about computers (and relationships): “do we really think it’s just a machine?”

Answer: “A new field of research says no. The CASA paradigm-short for ‘computers as social actors’—takes its starting point the observation that although we deny that we interact with a computer as we would with a human being, many of us actually do.”

The book review sums up human-computer interaction, as follows:

Our brains can't fundamentally distinguish between interacting with people and interacting with devices. We will ‘protect’ a computer's feelings, feel flattered by a brown-nosing piece of software, and even do favors for technology that has been "nice" to us. All without even realizing it.”

Some interesting examples of how we treat computers like people:

- Having a heart for your computer: People in studies giving feedback on computer software have shown themselves to “be afraid to offend the machine” if they are using their own computers for the evaluation rather than a separate ‘evaluation computer.’

- Sexualizing your computer: People sexualize computer voices lauding a male sounding tutor voice as better at teaching ‘technical subjects,’ and a female sounding voice as better at teaching ‘love and relationship’ material.

- A little empathy from your computer goes a long way: People are more forthcoming in typing messages about their own mistakes “if the computer first ‘apologizes’ for crashing so often.”

It seems to me that attributing human attributes (feelings, sexuality, and camaraderie) to an inanimate object like a computer is a social ill that we should all be concerned about.

Sure, we all spend a lot of time going back and forth between our physical realities, virtual realities, and now augmented realities, but in the process we seem to be losing perspective of what is real and what is not.

Perhaps to too many people, their computers have become their best friends, closest allies, and likely the biggest time hog of everything they do. They are:

- Doing their work at arms length from computers rather than seriously working together with other people to solve large and complex problems facing us all.

- Interacting virtually on social networks rather than with friends in real life, and similarly gaming online rather than meeting at the ballpark for some swings at the bat.

- Blogging and tweeting their thoughts and feelings on their keyboards and screens, rather than with loved ones who care and really want to share.

We have taken shelter behind our computers and to some extent are in love with our computers—both of these are hugely problematic. Computers are tools and not hideaways or surrogate lovers!

Of course, the risk of treating computers as people is that we in turn treat people as inanimate computers—or maybe we already have?

This is a dangerous game of mistaken reality we are playing.

[Photo Source: http://www.wilsoninfo.com/computerclipart.shtml]


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