Showing posts with label Apple. Show all posts
Showing posts with label Apple. Show all posts

July 5, 2010

A Winning App Is Not Only an App Winner

In the government, just getting an “app winner” doesn’t necessarily mean you have a “winning app.” But that’s not stopping us “govies” from making progress!

As we all know, the Apple iStore has become hugely successful, with over 225,000 apps and the Android Market with almost 90,000 apps.

These marketplaces have grown fast and furiously because there is a simple and direct road from building the app to commercializing it. In the case of Apple, for example, I understand that the developer walks away with 70% of the revenue, Apple gets 30%, and the consumer can simply download the apps and start using it. Presto!

The government has attempted to capitalize on this apps development strategy by putting government data out there (i.e. data.gov) and letting the developers do their thing (i.e. create apps that are supposed to be useful to citizens).

In distinction to the private sector, the government doesn’t have a marketplace where developers simply make their apps “available” for use. While in the Apple store, any developer can post an app for use, in the government there is no open store like that.

To spur apps development, a number of government agencies have been hosting contests for best applications, but despite the fanfare, many do not get past the initial stage.

Government Technology Magazine (July 2010) in an article titled “Life After Apps” quotes Chris Vein, the CIO of San Francisco, who states that “just because it [an app] wins doesn’t mean the jurisdiction actually gets to use it.

Jay Nath, the innovation manager of San Francisco explains that “because applications submitted in the competitions don’t go through normal procurement channels, cities cannot use them as ‘official’ apps.”

Whether this changes at some point down the road, I do not know, but it seems like something for government procurement specialists to look at, because there may be an opportunity here to save money and serve taxpayers more effectively.

Even Washington, D.C., which became famous for its 2008 apps contest, is rethinking the “apps craze.” The city has discontinued its annual Apps for Democracy competition due to concerns over “sustainability and value of apps produced.” The District wants to look again at how to engage entrepreneurs to “solve core government problems.”

Nevertheless, there are signs that government interest in developing apps through contests remains strong. For example, “Apps for Army,” a contest for Army personnel, launched on March 1.

In a similar vein, the General Services Administration recently announced that they are using “ChallengePost” to announce contests and have the public suggest, discuss, and rate ideas. This is now being used for AppsForHealthyKids.com, a competition sponsored by First Lady Michelle Obama as part of her important campaign to end childhood obesity.

Overall, there is a lot of innovation out there in government, and a strong desire to collaborate with the public. DC and San Francisco and other major cities as well as the federal government are taking the conversation about apps development to the next level in terms of governance best practices for getting value from them and ultimately bringing the apps to the users who need them.


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April 9, 2010

Apple’s Self-Sufficiency Model

Apple has an amazing self-sufficiency model, where they have only 6 desktop support analysts for 34,000 worldwide employees, 36 helpline agents for 52,000 computers, only 38% of their IT budget is for baseline operations and 62% for innovation, and their IT spend is just .6 of 1%. These are numbers that most CIOs dream of. And of course, that’s only the beginning of the Apple story…

There is no doubt about it Apple is firing on all cylinders. Apple has become a $50 billion a year company building and selling technology products that consumers are salivating for—whether it’s a MacBook, iPhone, or the new iPad—everyone wants one, and I mean one of each!

Apple’s slogan of “Think Different” is certainly true to form. It’s reflected in their incredibly designed products, innovation in everything they do, and the keen ability to view the world from their user’s perspective.

Here are some amazing stats on Apple (heard at the Apple Federal CIO Summit, 8 April 2010):

  • Apple as the highest gross revenue per square foot in retail at $6250.
  • Apple’s online store is the most visited PC store and is a top 10 retail website
  • iTunes has over 125 million user accounts and does 20,000 downloads a minute
  • The iPhone 3GS is ranked the #1 smartphone in customer satisfaction by JD Power Associates and has over 150,000 apps
  • Apple processes over 1.9 million credit card transactions per day
  • Apple’s MobileMe has over a million subscribers
  • Apple is ranked #1 in customer satisfaction by Consumer Reports, 10 years in a row.
  • Apple is ranked the most innovative company by both Fortune Magazine and Business Week.

Here are some of Apple’s self-proclaimed keys to success:

  • Steve Jobs—A leader who makes it all happen
  • Innovation—Rethink things; “If nothing existed, what would it make sense to do?”
  • Consumerism—Focus on the entire customer experience and make it excellent
  • Avoiding complexity—Simplify everything so that it completely intuitive to the users and be good at deciding what you are not going to do.
  • Attention to detail—This involves creating an immersive experience for the consumer that permeates the design process.
  • “The concept of 1”—Build consistency across products; standardize, simplify, and architect around commonalities.
  • Learnability—Users should be able to quickly learn their technology by watching others or by exploring
  • People—Smart, motivated employees and a special emphasis on their intern program

While the key factors to Apple’s success are not a recipe that can simply copied, they do offer great insight into their incredible accomplishments.

Next stop for Apple seems to be taking their success in the consumer market and making it work in the enterprise. This will go a long way to addressing users concerns about their technology at home being better than what they use at work.


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November 21, 2009

Learning from Steve Jobs, CEO of the Decade

Fortune Magazine (23 November 2009) named Steve Jobs of Apple, the CEO of the decade.

Steve Jobs’ unveiled his “digital lifestyle” strategy in 2000 when Apple was worth about $5 billion. Now almost a decade later, Apple is worth about $170 billion—slightly more than Google. Apple has revolutionized the markets for music, movies, mobile telephones, as well as computing.

Steve Jobs embodies User-centric leadership in every way:

Customer is #1—Apple’s products satisfy customers. “He may not pay attention to customer research, but he works slavishly to make products customers will buy.” There is intuitiveness to Steve Jobs’ understanding of people and technology. He knows what customers want even if they don’t or can’t articulate it and he designs the technology around the customer. Think iPhone, iPod, and Mac—they are some of the easiest and most customer friendly technologies out there; hence 100,000 applications for the iPhone, 73% of the MP3 player market, and some of the best PCs on the market today.

Innovation is key—Apple is consistently ahead of the curve. Their products are leaders, not follower-copycats. Despite losing the PC wars to Microsoft Windows, the Mac operating system, functionality, and design has been the one setting the standard for ease of use, speed, and security. The iTunes/iPod completely upended the music and movie industry, and the iPhone is the envy of just about every professional and consumer out there who doesn’t yet own one.

Holistic Solutions Delivery—Steve Jobs delivers a comprehensive solution’s architecture for the customer, and it shows with his merging of hardware, software, and service solutions. For example, “over the course of 2001…Apple launched iTunes music software (in January), the Mac OS X operating system (March), the first Apple retail stores (May), and the first iPod (November).” In 2002, Jobs told Time, “We’re the only company that owns the whole widget—the hardware, the software, and the operating system. We take full responsibility for the customer experience.”

Design Genius—The design of Apple’s products are sheer genius. They are sleek, elegant, compact, mobile, yet user-friendly—they are timeless, and pieces such as the G4 Cube have actually been showcased in The Museum of Modern Art and The Digital Design Museum. Even the Apple store in Manhattan with its winding glass staircases and cube entrance is a tourist destination in NYC.

Big Picture, Little Picture—Jobs is a master of balancing the strategic and tactical aspects of product execution. Jobs set the vision, but is also involved in the execution. “He’s involved in details you wouldn’t think a CEO would be involved in.” Apple is his passion and his desire for virtual perfection comes across the spectrum of both product and service from the company.

Mastery of the Message—he rehearses over and over every line he and others utter in public about Apple.” And it’s not only the contents of the message, but also the timing. Jobs knows how to keep a product launch secret until just the right moment. MacWorld, for example, has been used to strategically communicate the launch of new products, and this has kept both Apple fans and competitors closely tuned to these events.

Steve Jobs is a true model of leadership excellence due in no small measure to his relentless pursuit comprehensive product solutions based on innovation, design excellence, and customer service excellence.

Great Jobs!


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May 10, 2009

Are We Getting Any Closer To Unified Messaging

The Holy Grail in communications has always been the drive to unify our messaging (data, voice, video) into a single device.

To this day, we continue to see vendors developing consumer products that combine as many of these functions as will possibly fit on a device.

For example, with the traditional copy machine, we have migrated to “all in one” devices that have copy, fax, scan, and print features. At the same time, cell phones have morphed into Personal Digital Assistants (PDAs), and have brought together traditional voice telephony with email, chat, web access, GPS, photos, videos, and an almost endless array of applets.  Similarly, computers are converging communications functions for email, voice over IP, photos, videos, social networking, and much more. While televisions are merging in features for web access, movies on demand, and so forth. 

Convergence is the name of the game--the consumer wants more functionality, more communications capability, more raw computing power, in single, smaller, and sleeker devices.

Ultimately, the vision for mobile communications was first epitomized by the Star Trek’s Communicator with universal language translation and later by the communications badge that with one tap put you in touch with Scotty who could beam you up to the Enterprise in a flash.

So with all the convergence in our communications gear, are we getting any closer to bona fide unified messaging systems?

I don’t know about you, but rather than less communications devices, it seems like I have more and more to fiddle and diddle with. At least two cell phones that balance on opposite sides of my belt (one is my personal phone and the other my work device) and I still have regular landlines at both home and work. Then there is my work computer and my home computer and remote access devices like air cards, tokens, and so forth. Of course, I have Skype, numerous email accounts, FaceBook, Twitter, Blogs, digital cameras, and various printing/copy/faxing/scanning devices to choose from. With various devices in just about every nook and cranny of my work and personal space, I’d say that my ability to community is certainly extensive, but unified, simple, user-centric—I don’t think so!

Government Computer News, 4 May 2009, reports: “Like the paperless office, unified messaging—storing and accessing various types of communications, from e-mail to voice mails, faxes and videos, in a single place—has been something of a chimera.”

With unified messaging, like the Holy Grail, it seems like the more we chase it, the more elusive it becomes.

Why?

Perhaps, we have a little bit of Moore’s Law running up against Murphy’s Law here. While the capability for us to do more computationally and functionally with ever smaller devices become greater and greater, the possibility of getting it all to work “right” becomes a greater and greater challenge. Maybe there are limits to how many functions a person can easily understand, access and conveniently control from a single device.

Think for a second about the infamous universal TV remote that has become the scorn of late night comedy. How many people get frustrated with these devices—all the buttons, functions, alt-functions, and so on that no reasonable person seems to care to learn. Or think about the 2 inch think operating instruction booklet that comes with the DVD player or other electronic devices that people are scared to even break the binding on. Then there are the PDA’s with touch screen keypads that you see people fat-fingering and getting the words all wrong. The list goes on and on.

Obviously, this is not user-centric architecture and it doesn’t work, period.

The consumer product company that gets “it”—that can design communications devices for the end-user that are functional and powerful with lots of capability and as close to unified as possible, but at the same time simple, compact, convenient, and easy to use (i.e. intuitive) will crack this unified messaging nut.

We cannot sacrifice ease of use for convergence!

Apple and RIM, in my experience, have probably come closest to this than any other consumer electronic companies, but even here it is a magnificent work-in-progress unfolding before our eyes.

I, for one, can’t wait for the Star Trek communications badge to become commercially available at the local Apple store. 


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September 20, 2008

An Apple Turnover and Enterprise Architecture

CIO Magazine, 15 July 2008, has an interesting article called “A Tangled Paths for Macs in the Enterprise.”

The question posed: is it time to switch our enterprise from PCs to Macs?

“Apple—a synonym for awe-inspiring design and coolness—the antithesis to stodgy old corporate technology…the iPhone’s favorable reception portends something more: Some believe it could usher in the era of a more enterprise-friendly Apple.”

Macs have come a long way…

Macs have increasingly become the consumers’ brand of choice. Apple shipped 2.3 million Macs in the second quarter of 2008, which represents a 51 percent growth for the product.”

Will Weider, the CIO of the Ministry of Health Care and Affinity Health System compares “Macs to luxury cars in a PC world of Chevy Impalas.”

Aside from the design wow factor and their innovativeness, historically, Macs are safer from viruses and have lower maintenance costs. All good reasons to consider an enterprise roll-over to Macs.

From a User-centric perspective, Apple understands how people use technology and their products seem to be the choice many would like to make!

What is holding Apple back in the enterprise?

Consumer-orientation: “Business adoption of Macs and Apple software has been sluggish, perhaps, in part, because this is a low priority for Apple. While Apple, of course, deals with businesses, it remains a consumer-oriented company, by the numbers.”

Technology refresh schedule: “Apple does not provide technology roadmaps…what’s worse they make their hardware incompatible with the previous version of the operating system, and their schedule is impossible to keep up with.”

So what is an advantage to Apple in the consumer marketplace—catering to consumer needs and rapid innovation—is a boondoggle in the business environment. Ah, a double edged sword indeed.

Further, a wholesale switch-out to Apple in a Windows shop typically involves desktops, servers, operating systems, and reworking oodles of legacy systems; this is quite a costly endeavor that is not easy to justify in resource constrained organizations.

Further, one of the core principles of enterprise architecture is standardization in order to reduce complexity and achieve cost-efficiencies, so introducing new platforms or a mixed environment is frowned upon.

In the future, as more and more applications become commoditized and moved to the Internet, thereby reducing the cost of transition to Apple, perhaps Apple will have a better chance to challenge Microsoft on the business playing field.


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March 20, 2008

Apple and Enterprise Architecture

In Fortune Magazine, 17 March 2008, Apple was rated in Fortune the #1 most admired companies in America and in the world and it won the highest mark for innovation too.

“In an industry that changes every nanosecond, the 32-yer old company has time and again innovated its way out of the doldrums. Rivals always seem to be playing catch-up.”

And Apple certainly knows innovation and mass appeal. “Invention is the creation of something new. [But] innovation is the creation of something new that makes money; it finds a pathway to the consumer.” Apple is great at creating consumer hits--just think iPod, iPhone, and MacBook.

“The iPod is to music what Kleenex is to tissue or Xerox is to copiers.”

“Almost everything Apple makes transcends gender, geography, and race.”

In the last five years, “sales tripled to $24 billion and profits surged to $3.5 billion.”

What is Apple’s enterprise architecture (business and IT strategy)?

  • Thinking big—with Apple, the sky’s the limit or there really isn’t any limit at all; “every endeavor is a moon shot. Sometimes the company misses, but the successes are huge.”
  • Excellence—Apple has become “a symbol of innovation” and there is a huge “degree of perfectionism. Apple hires people that are never satisfied.”
  • Passion—“Emotive is a big word here. The passion is what provides the push to overcome design and engineering obstacles, to bring projects in on time.”
  • Focus—Apple is anti-diversification. They believe that when companies make too many products, they get “mired in the mediocre. Apple’s approach is to put every resource it has behind just a few products and make them exceedingly well.”
  • Consumer orientation—“We figure out what people want…we do no market research. We just want to make great products” for the masses. At Apple, they look at everyday consumer products and ask themselves what’s awful about them and how can they make them better.
  • Democratize technology—“Apple’s approach has always been to democratize technology in the belief that if you make something ‘really great’ then everybody will want to use it.”
  • Technology synthesis—“Apple’s the only company that has everything under one roof…not only do we control the hardware, but we control the operating system.” Apple does hardware and software and operating systems and “can tweed it all together and make it work seamlessly.”
  • Design genius—As a company, Apple is the master of consumer electronics design. “This is not just engineering and science. This is art too.” At Apple, they understand that function is enhanced by form, and that the consumer wants a good-looking gadget.

One of the biggest lessons for me from Apple is to never give up. For years, Apple trailed the computer market with the Mac holding only a 4% to 5% market share. But they kept innovating, developing and designing the best working and looking products. Now they’ve captured 70% market share with the iPod and are targeting sales this year of 10 million iPhones. Apple is a super company with business and technology planning that others can only look at in sheer awe with their mouths hanging open.


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January 19, 2008

The Power of Marketing and Enterprise Architecture

Enterprise architecture is all about planning and governance to enable organizational success. But despite all the astute architectural planning and sound governance, why is it that the better product so frequently loses out to better marketing?

We’ve seen this happen with the more innovative and better functional Apple products losing out to Microsoft. We seen VCRs beat out Betamax, even though at the time Betamax was seen as the superior format. And again, we’ve seen CDMA become the dominant cellular network standard in the USA, despite GSM initially being the superior technology and had 73% worldwide market penetration.

Now once again, the superior product has lost in the market and is no longer being made, the Hydrox chocolate sandwich cookie made by Kellogg Company has lost out to the inferior Oreo cookies made by Kraft Foods Inc.

The Wall Street Journal, 19-20 2008 reports that ”The Hydrox Cookie is Dead, and Fans Won’t Get Over It.”

Hydrox enthusiasts “preferred Hydrox’s tangy, less-sweet filling. Many fans seem to remember that the cookies held together better than Oreos when dipped in a glass if cold milk. Some argue Hydrox cookies were more healthful than Oreos, since Oreos used to contain lard.” In fact, in a 1998 taste test by Advertising Age, 29 tasters voted for Hydrox and only 16 for Oreo. Yet despite these preferences, Hydrox lost out to “the dominant Oreos, one of the country’s best-selling snack foods.”

“For many years, the contest between Oreo and Hydrox was akin to that of Coke versus Pepsi, the Beatles again the Rolling Stones, dog people and cat people.”

In the end, Hydrox lost to Oreo; “Oreo had all the advertising, but those in the know ate Hydrox.” Over the years, Nabisco (now owned by Kraft Foods) had the far larger marketing budget, and Hydrox was discontinued in 2003.

Fans still hope that “Kellog changes its mind, especially since this year is the cookie’s 100th anniversary.”

So is marketing stronger than product, like the pen is mightier than the sword?

This lesson seems pertinent in a presidential election year, where fund raising by candidates and advertising by them is seeing reaching astronomical levels. “After nine months of fundraising, the candidates for president in 2008 have already raised about $420 million. This presidential money chase seems to be on track to collect an unprecedented $1 billion total. By some predictions, the eventual nominees will need to raise $500 million apiece to compete--a record sum.” (http://www.opensecrets.org/pres08/index.asp)

So will the best candidate win to be the next president of the United States or simply the candidate with the deepest pockets and best marketers?

From a User-centric EA perspective, I find this contest of product versus marketing to be akin to content versus design in developing EA information products. For example, an EA program can have wonderful and valuable EA information content, but if it does not employ User-centric EA principles of design and communication (such as using profiles, models, and inventories or information visualization and so on), then the EA program will not reach its potential. Every consumer product has both content and design or product and marketing. The high-end luxury companies have learned this lesson well and often capitalize on this by offering products with superior design, flair, packaging, and marketing and are thus able to develop formidable brands and command superior prices. So a word to the wise, do not ignore the power of marketing, communications, and design as part of your EA or other product development endeavors.


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November 19, 2007

iPod Versus Zune and Enterprise Architecture

Zune has been playing catch up with iPod in the music player business, but from an User-centric enterprise architecture standpoint, they’ve got it all wrong!

The Wall Street Journal (WSJ), 14 November 2007 reports that Microsoft has retooled the Zune so that it “marks a vast improvement; however, it’s still no iPod.”

Where is Microsoft going wrong?
  1. An inferior product—“last year when Microsoft Corp. introduced its Zune music player to take on Apple’s iPod juggernaut, the software giant struck out. While the Zune had a good user interface, it was bigger and boxier, with clumsier controls, weaker battery life, and more complex software. Its companion online music store has a much smaller catalogue, a more complicated purchase process, and no videos for sale. And the Zune’s most innovative feature, built-in Wi-Fi networking, was nearly useless.” So much for competing on product quality!
  2. Underestimating the competition—Microsoft is “back with a second improved round of Zune’s…Apple hasn’t been standing still…the 80-gigabyte Classic, which costs the same as 80-gigabyte Zune, is slimmer than the Zune and has a flashy new interface, if a smaller screen. And the eight-gigabyte nano, which costs the same as the eight-gigabyte Zunem now plays videos and is much smaller—yet it has a larger screen. In addition, Apple has spiffed up its iTunes software…and Apple still trounces Microsoft in the selection of media it sells…more than six million songs, about double what the Zune marketplace offers, and dwarfs Microsoft’s selection of Podcasts and music videos as well.”

The WSJ concludes, “Microsoft has greatly improved the Zune hardware and software this time. But it seems to be competing with Apple’s last efforts, not its newest ones.”

In spite of these explanations, I think we’re missing something else here. If you compare the Microsoft desktop software to Apple’s, Microsoft also has a worse product, yet is the hands-down market leader. So why is Microsoft struggling with Zune?

Maybe functionality is part of the equation, but not the whole thing. It’s interesting to me that neither the article nor advertisements I see for Zune address anything about the interoperability of the product with Apple’s iTunes. Interoperability is not only a major enterprise architecture issue, but from a consumer standpoint, do you really expect people to dump their investment in their iTunes music library when they buy a Zune?

Looking at Yahoo Answers online, I see consumers share this concern:

“Can you use the iTunes’ software with the Microsoft Zune? I am torn between which to buy, if you can use itunes with the Zune then that’s the one I’ll get, but if you can’t then I’m getting an iPod, help me decide please.”

“Best Answer - Chosen by Voters

No you cannot. iTunes only works with the iPod, Zune is a completly different player made by Microsoft, it has its own music program and marketplace called the Zune Marketplace. The Zune Software can automatically copy songs that have not been purchased from iTunes (because ones that are have copy protection on them) and put them in the Zune Program.”

Until Microsoft acts as the architects par excellence that they are, and work out the all-important EA interoperability issues of its product, and communicates this with its customers, the Zune will continue to be second-rate, functionality notwithstanding.
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October 30, 2007

Apple’s OS Leopard and Enterprise Architecture

The Wall Street Journal, 25 October 207 reports that Apple’s new operating system (OS), Leopard, is “faster, easier than [Microsoft’s] Vista.”

Overall “the Mac is on a roll…Macintosh computers has surged in popularity in the past few years, with sales growing much faster than the overall PC market, especially in the U.S. By some measures, Mac laptops are now approaching a 20% share of U.S. non-corporate sales.”

Reasons for Mac’s recent success:

  1. Security problems inherent in Windows platform
  2. Spillover from success of Apples iPod music players
  3. Macs can now run Windows (with third party software Fusion, can run OS X and Windows simultaneously)
  4. Apple’s hot retail stores
  5. Mac versatile, easy to use OS X (now called Leopard, previous version called Tiger)

Advantages of OS X versus Microsoft Vista

  1. Apple has upgraded far more rapidly (~ every 18 months) versus Microsoft (5+ years)
  2. Faster than Vista
  3. Easier to use than Vista
  4. Preinstalled on all new Macs
  5. Sold in 1 full featured upgrade version for $129 versus Microsoft 4 upgrade versions for between $100-$249 (from basic to ultimate)
  6. Automatic backup of entire computer (called Time Machine)
  7. Free software to run Windows on a Mac (called Boot Camp)
  8. Few to none of the compatibility problems with printers that Vista has

Apple continues to be the technological leader, ahead of Microsoft, in terms of functionality, user-friendliness, speed, and the cool factor. From a User-centric EA perspective, Apple is the game to beat, even though Microsoft remains the 800 pound gorilla. As an EA practitioner, I am trained to look 3-5 years ahead and it is hard to not see Apple continuing to make major inroads against Microsoft.


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