Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

May 12, 2012

It's Not iStuff, It's Your iFuture

There is an editorial in the Wall Street Journal (11 May 2012) called "Make It a Summer Without iStuff."

It is written by David Gelernter, Professor of Computer Science at the prestigious Yale University and I was much dismayed to read it.

With all due respect, Gelernter makes the case--and a poor one at that--for keeping kids away from technology.

He calls technology devices and the Internet, "the perfect anti-concentration weapon...turning a child's life into a comedy of interruptions."

Gelernter states pejoratively that the "whole point of modern iToys...is not doing anything except turning into a click vegetable."

Moreover, Gelernter goes too far treating technology and the Internet as a waste of time, toys, and even as dangerous vices--"like liquor, fast cars, and sleeping pills"--that must be kept away from children.

Further, Gelernter indiscriminately calls en masse "children with computers...little digital Henry VIIIs," throwing temper tantrums when their problems cannot be solved by technology. 

While I agree with Gelernter that at the extreme, technology can be used to as a escape from real, everyday life--such as for people who make their primary interaction with others through social networking or for those who sit virtually round-the-clock playing video games.

And when technology is treated as a surrogate for real life experiences and problem solving, rather than a robust tool for us to live fuller lives, then it becomes an enabler for a much diminished, faux life and possibly even a pure addiction. 

However, Gelernter misses the best that technology has to offer our children--in terms of working smarter in everything we do. 

No longer is education a matter of memorizing textbooks and spitting back facts on exams in a purely academic fashion, but now being smart is knowing where to find answers quickly--how to search, access, and analyze information and apply it to real world problems. 

Information technology and communications are enablers for us do more with less--and kids growing up as computer natives provide the best chance for all of us to innovate and stay competitive globally. 

Rather then helping our nation bridge the digital divide and increase access to the latest technologies and advance our children's familiarity with all things science, technology, engineering and math (STEM), Gelernter wants to throw us back in time to the per-digital age.

With the ever rapid pace with which technology is evolving, Gelernter's abolishing technology for children needlessly sets them back in their technology prowess and acumen, while others around the world are pressing aggressively ahead. 

Gelernter may want his kids to be computer illiterate, but I want mine to be computer proficient.  

iStuff are not toys, they are not inherently dangerous vices, and they are not a waste of our children's time, they are their future--if we only teach and encourage them to use the technology well, balanced, and for the good. 

(Source Photo: here with attribution to "Extra Ketchup," Michael Surran)


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August 28, 2011

Best High-Tech Looking Couch

Just want to nominate this couch for the best high-tech looking couch award of the year.

It's called the Retro-Alien Couch by 27 year old, artist Igor Chak.
The couch is made of leather and designed and manufactured in Los Angeles, CA.

"Buy now" cost is $5000.00 with free shipping to the first 10 customers from here.

The website says that you can customize it--and I'd like mine with first-person shooter lasers and remote control that electronically rise out of of the armrests. (Zoom, Zoom!)

This couch so reminds me of the video game, Space Invaders, which I played on Atari as a kid my friends in Riverdale, NY.

In terms of it's high-tech look and it's retro video game feel--this couch is completely awesome!

Another favorite Atari game was Missile Command, how about some coffee tables to match? ;-)

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August 21, 2011

Deus Ex-Overtaken By Technology

Deus Ex is an action role-playing game (RPG) and first person shooter game. It sold more than a million copies as of 2009 and was named "Best PC Game of All Time."

A prequel Deus Ex: Human Evolution is due to be released this month (August 2011).

You play a coalition anti-terrorist agent in a world slipping further and further into chaos.

The time is 2052 and you are in a dystopian society where society has progressed faster technologically than it has evolved spiritually--and people are struggling to cope with technological change and are abusing new technology.

The challenges portrayed in the trailer show people using/abusing technological augmentation--the integration of technology with their human bodies--replacing damaged limbs, adding computer chips, and even "upgrading themselves".

There are many issues raised about where we are going as a society with technology:

1) Are we playing G-d--when we change ourselves with technology, not because we have too (i.e. because of sickness), but rather because we want to--at what point are we perhaps overstepping theologically, ethically, or otherwise?

2) Are we playing with fire--when we start to systematically alter our makeup and change ourselves into some sort of half-human and half-machine entities or creatures are we tempting nature, fate, evolution with what the final outcome of who we become is? As the end of the trailer warns: "Be human, remain human"--imagine what type of cyborg creatures we may become if we let things go to extremes.

3) Technology may never be enough--As we integrate technology into our beings, where does it stop? The minute we stop, others continue and we risk being "less intelligent, less strong, and less capable than the rest of the human race." In short, are we facing a technological race toward dehumanization and enhanced machines.

4) Drugs and other vices follow--To prevent technology augmentation from being rejected, mankind relies on ever larger and more potent doses of drugs. We not only risk losing elements of our humanity to technology, but also to drugs and other vices that make us forget the pain of change and rejection (physical and perhaps emotional).

Deus Ex literally is Latin for "G-d out of the machine." Perhaps, future dystopian society starts out by people trying to play G-d, but I think the risk is that it ends with the proverbial devil displacing the best laid intentions.

While technology holds the most amazing of promises from curing disease, solving world hunger, and endless innovations (even including developing the archetype bionic man/women--"We can rebuild him...we have the technology"), without a solid moral compass and frequent check-ins, we run the risk of technology getting away from us and even doing more harm than good.

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August 5, 2011

Facial Recognition Goes Mainstream

Bar

Facial recognition applications are no longer just for the military and law enforcement to identify hostiles or criminals, but rather is going mainstream.

The Wall Street Journal (5 August 2011) reports from the bar scene to the television and from vampire gaming to celebrity match-ups, facial recognition software is now part of our everyday technology mix.

Facial recognition is "at a tipping point where some of these face-recognition technologies are not just gimicks, but are becoming useful." Moreover, the technology has become quite good with "frontal face images, the error rate of rejecting a legitimate claim--when the face image and name match-decreased to 0.29% in 2010 from a rate of 79% in 1993."

So here are some examples of how facial recognition is being used:

- SceneTap: Free app for iPhone and Droid "displays real time stats on the local bar scene...shows the number of people at the bar, the male-to-female ratio, and the average age of the patron"--all from facial recognition--this is not bad except for the bartender on a slow night.

- TVs with Viewdle: TV set-top boxes with facial recongition can "identify who is sitting in front of the TV then customize programming accordingly...displaying most recently watched or recorded shows"--can anyone say America's Got Talent!

- Third Eye: Facebook game that based on facial recognition identifies people as either vampires or slayers. Even without the app, I'd bet I'm one of the slayers :-)

- FaceR Celebrity: This iPhone app uses a picture and facial recognition software to determine which celebrities you most closely resemble. For me, it's Sylvester Stallone, all the way--I'm sure of it.

A lot of people are concerned about the privacy implications of facial recognition--collecting and storing images of faces and using it for surveillance and tracking and getting into your business...like knowing what bars or whereever else you are going to.

But apps like SceneTap say they don't collect personal information, nobody sees the video feed, and they don't match the images to photos on the web or Facebook to identify exactly who is entering the bar. This is sounding a little like TSA and the body imaging scanners they use--i.e. don't worry nobody sees your privates! :-)

But perhaps, whether or not they do or don't isn't the point, they could and that is a privacy concern.

Facial recognition technology, even though it is used in gaming, it is not kid's play, and it should be regulated to avoid a society where Internet "big brother" has virtually unlimited capability to track and match each and every facial you!

(Source Photo: here)

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February 27, 2009

Lessons from Space for CIOs



There are no CIOs in space. At least not yet. Someday, as we colonize space, there will be. And information technology will be more important then ever as communications, information sharing, collaboration, and new ways of doing things enable people to live and work in distances that are now just the realm of science fiction.


As I read about space tourism in MIT Technology Review, January/February 2009, I realized there are already lessons for CIOs from space travel even in its nascent stages.

  • Modernize, as needed—as technologists, some erroneously think that everything has to be swapped out and modernized every few years (for example, many organizations are on na 3 year refresh cycle—whether they need it or not!), but the Russian space program teaches us differently. They modernize, not on a fixed time, but rather as needed. They work by the principle “if it’s not broken don’t fix it.” Here’s an excerpt: “You can look at the original Soyuz, and the same physical design—same molds, even—appear to have been used throughout its history…But anything that has ever gone wrong or failed, they fix. Or if there is some new technology that comes along that would be of significant benefit, they change it also. Isn’t this a novel principle that we can adapt for sound IT investment management?

  • Functional minimalism--for many organizations and individuals, there is a great desire to have the latest and greatest technology gadgets and tools. Some call these folks technology enthusiasts or cutting-edge. And while, IT is incredibly exciting and some missions really need to be cutting-edge to safeguard lives for example. Many others don’t need to have a closet with one of every software package, hardware gadget, or new tool out there. I’ve seen mid-size organizations that literally have thousands of software products—almost as many as people in the entire company! However, on the Russian Soyuz space vehicle, we see a different way. One space tourist noted: “It’s sort of a functional minimalism.” You don’t need tons of gadgets, just what is operationally necessary. CIO’s, as IT strategists and gatekeepers for sound IT investing, should keep this principle in mind and spend corporate investment dollars wisely, strategically, and with careful selection criteria. We don’t need one of everything, especially when half of the investments are sitting in a closet somewhere collecting organizational dust!

  • Technology is 3-D—Our IT environment is still mostly stuck in a two-dimensional paradigm. Our user-interfaces, controls, and displays are still primarily flat. Of course, many have conceived of IT in a more real three-dimensional portrayal for example using 3-D graphics, modeling and simulation, holograms, virtual controls, and even virtual world’s in gaming and online. As CIO’s, we need to encourage the IT industry to continue rapid transformation from a 2-D to 3-D technology paradigm. As a corollary, in space where there is little to no gravity such as on the International Space Station, “It is cluttered, but then after a while you realize, well that’s true if you’re thinking in 2-D, but once your brain shift to 3-D, you realize that it isn’t.”

  • Think strategic and global—The CIO and his/her staff gets lot of calls everyday based on operational issues. From simple password resets to the dreaded “the network is down.” When firefighting, it is easy to fall into a purely operational way of thinking. How am I going to get this or that user back up. But getting all consumed by operational issues is counterproductive to long-term planning, strategy, and monumental shifts and leaps in technology and productivity. One space tourist looking out the window in space summed it up nicely for CIOs (and others) to get perspective: “You’re out there in space looking back at Earth, and in a way, you’re also looking back at your life, yourself, your accomplishments. Thinking about everything you own, love, or care for, and everything else that happens in the world. Thinking bigger picture. Thinking in a more global fashion.” Maybe every CIO need a picture window view from the Internation Space Station to keep perspective?

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